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Worsley, Marcelo

Associate Professor

Northwestern University · United States
inclusivity and socialracial and economic inequity. Furthermorewe work with teachersstudentscommunity members and parents

简介

Marcelo Worsley is an Associate Professor in Computer Science and Learning Sciences. He directs the technological innovations for inclusive learning and teaching (tiilt) lab, which aims to develop pedagogical and technological solutions for supporting learning among diverse populations in hands-on, collaborative, environments. More specifically, the goal of his research is to promote equity and advance society's understanding of how students learn in complex learning environments by forging new opportunities for using multimodal technology. The use of multimodal technology is multi-fold. First, the environments that he studies allow students to experience learning across a range of modalities. Second, he uses multimodal signal processing and artificial intelligence to study how student lea

代表成果

  • Quiterio, Ashley; Kumar, Vishesh; Worsley, Marcelo, Data as an Actor in Collaborative Sensemaking, Association for Computing Machinery, Inc (2025).
  • Bodon, Herminio; Kumar, Vishesh; Worsley, Marcelo, Design Principles for Authentically Embedding Computer Science in Sports, ACM Transactions on Computing Education (2025).
  • Issa, Jannah; Kumar, Vishesh; Worsley, Marcelo, Spatial Cognition Through Gestural Interfaces, Springer Science and Business Media Deutschland GmbH (2024).
  • Bodon, Herminio; Kumar, Vishesh; Worsley, Marcelo, Constructing Sports Technologies and Understandings, Association for Computing Machinery (2024).
  • Quiterio, Ashley; Kumar, Vishesh; Worsley, Marcelo, When Athletes Play Around Technology - A Sporting Approach to Computing Inquiry, Association for Computing Machinery (2024).
  • Lee, Sarah Priscilla; Nanoff, Tyler; Simmons, Sydney; Jones, Stephanie T.; Kumar, Vishesh; Worsley, Marcelo, Toward Co-Design with Refugee Youth, Association for Computing Machinery, Inc (2023).
  • Kumar, Vishesh; Ali, Safinah; Worsley, Marcelo, PaintBall – Coding Sports Into Art for Cross-Interest Computational Connections, Association for Computing Machinery, Inc (2023).
  • Lewis, Zoe; Lee, Sarah P.; Jones, Stephanie T.; Nanoff, Tyler; Worsley, Marcelo, For maker’s sake, Association for Computing Machinery, Inc (2023).

数据校验于 9/6/2026数据来源

学生评价

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