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Umair Rehman

Assistant Professor

Western University · Canada
Human-Centered ComputingVideo GamesHuman-AI InteractionSociotechnical Systems

代表成果

  • Rehman, U., & Cao, S. (2016). Augmented-reality-based indoor navigation: A comparative analysis of handheld devices versus google glass. IEEE Transactions on Human-Machine Systems, 47(1), 140-151.
  • Rehman, U., & Cao, S. (2020). Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study. Behaviour & Information Technology, 39(11), 1225-1245.
  • Rehman, U., Cao, S., & MacGregor, C. (2019, November). Using an integrated cognitive architecture to model the effect of environmental complexity on drivers’ situation awareness. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting(Vol. 63, No. 1, pp. 812-816). Sage CA: Los Angeles, CA: SAGE Publications.
  • Rehman, U., Shah, M. U., Abbasi, A. Z., Hlavacs, H., & Iftikhar, R. (2022). Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences. Frontiers in Psychology, 13, 909875.
  • Abbasi, A. Z., Rehman, U., Afaq, Z., Rafeh, M. A., Hlavacs, H., Mamun, M. A., & Shah, M. U. (2021). Predicting video game addiction through the dimensions of consumer video game engagement: quantitative and cross-sectional study. JMIR serious games, 9(4), e30310.
  • Shah, M. U., Rehman, U., Iqbal, F., & Ilahi, H. (2022). Exploring the human factors in moral dilemmas of autonomous vehicles. Personal and Ubiquitous Computing, 26(5), 1321-1331.

数据校验于 9/6/2026数据来源

学生评价

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