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代表成果

  • Milambiling, M. Katchabaw, and D. Slogar. Integrating Social and Textual Analytics into Game Analytics. Appeared in Data Analytics Applications in Gaming and Entertainment, Edited by G. Wallner. Published by CRC Press, June 2019.
  • Forgette and M. Katchabaw. Learned Behavior: Enabling Believable Virtual Characters Through Reinforcement. Appeared in Integrating Cognitive Architectures into Virtual Character Design, Edited by J. Turner, M. Nixon, U. Bernardet, and S. DiPaola. Published by IGI Global, June 2016.
  • Bailey, J. You, G. Acton, A. Rankin, and M. Katchabaw. Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining. Appeared in Believable Bots: Can Computers Play Like People? Edited by Philip Hingston. Springer, December 2012.

数据校验于 9/6/2026数据来源

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