Dr. Markus Billeter
Assistant Professor · School of Computer Science
University of Leeds · United Kingdom简介
My expertise relates to Computer Graphics, specifically focusing on efficient methods and data structures in the context of real-time rendering. I research new algorithms and data structures to support future advances in the field. I completed my MSc in Engineering Physics from Chalmers University of Technology (Sweden) and completed my PhD in real-time rendering at their department of Computer Science and Engineering. I have also worked at the VMML (Switzerland) and CGV (Netherlands). You can find some of my research, e.g. Clustered Shading and light scattering, adopted in quite a few current games and engines. Qualifications Doctor of Philosophy (Computer Science and Engineering) Licentiate of Engineering (Computer Science and Engineering) Master of Science (Complex Adaptive Systems) Mas
教育经历
- Doctor of Philosophy (Computer Science and Engineering)
- Licentiate of Engineering (Computer Science and Engineering)
- Master of Science (Complex Adaptive Systems)
- Master of Science in Engineering (Engineering Physics)
- Eurographics Member
- ACM Professional Member
数据校验于 9/6/2026数据来源