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Dr. Markus Billeter

Assistant Professor · School of Computer Science

University of Leeds · United Kingdom

简介

My expertise relates to Computer Graphics, specifically focusing on efficient methods and data structures in the context of real-time rendering. I research new algorithms and data structures to support future advances in the field. I completed my MSc in Engineering Physics from Chalmers University of Technology (Sweden) and completed my PhD in real-time rendering at their department of Computer Science and Engineering. I have also worked at the VMML (Switzerland) and CGV (Netherlands). You can find some of my research, e.g. Clustered Shading and light scattering, adopted in quite a few current games and engines. Qualifications Doctor of Philosophy (Computer Science and Engineering) Licentiate of Engineering (Computer Science and Engineering) Master of Science (Complex Adaptive Systems) Mas

教育经历

  • Doctor of Philosophy (Computer Science and Engineering)
  • Licentiate of Engineering (Computer Science and Engineering)
  • Master of Science (Complex Adaptive Systems)
  • Master of Science in Engineering (Engineering Physics)
  • Eurographics Member
  • ACM Professional Member

数据校验于 9/6/2026数据来源

学生评价

还没有评价。成为第一位分享经验的学生吧。